Weapon Damage

(See Stats for basic explanation)

The following is to calculate which weapon will provide the biggest boost to a players average damage. =Given Information=

Weapon Damage represented as xDy

x = rolls

y = sides

Base damage ranges from x to x*y

=True Value=

This is the amount that should truly determine if one weapon is better than the other.

Assuming CrazyQuest uses standard dice notation, the true (expected) value can be calculated with:

x(y+1)/2

Exception:

Does not hold true if x or y has a value of 1

With Strength
The exact value of strength is currently unknown. It is known, however, that each point of str has a min-max value which is added after the weapon damage dice are rolled. While unconfirmed, it is most likely this is applied to consecutive hits due to haste.

sI=strength minimum

sA=strength maxium

With Haste
Dexterity increases haste by 2% per point.

Base haste is 100% or 1.

h=haste

h((y+1)/2)

Note: I am not an expert in probability theory, page needs confirmation.