Attributes

Attributes, commonly known as stats, are the points that make the character stronger. With the exception of haste, the combined total of stats provided by equipment and level ups can be viewed in the character's Profile.

=Displayed Stats=

Stats that are always visible in the left hand corner of the screen. They are normally abbreviated by using the first letter of their name followed by P, or point.

Health
Represented by the red bar on the top left of the screen. This is the amount of damage the character can take. When this reaches 0 the character dies and respawns in the Church. Health can be restored by drinking, which can be done 3 times during combat, and infinetly anywhere else.

Mana
Used to cast and maintain Spells. Mana can be restored by drinking, which can be done 3 times during combat, and infinetly anywhere else.

=Raw Stats=

These stats only appear on items and in the character's Profile. Normally, these are abbreviated to the first 3 letters of the stat. Armor, however, is referred to as AC. (Armor Class) There is currently no official abbreviation for Weight.

Armor Class
Reduces the amount of damage the character receives. The exact amount still needs to be confirmed.

Weight Allowance
The amount of weight that the character can carry. This includes items that are equipped and those that are in the inventory.

Strength
Raises the amount of damage dealt in melee. The exact amount still needs to be confirmed.

Each point raises your Weight Allowance by 2.

Stamina
Each point raises health by 5 and increases the rate at which it regenerates.

Dexterity
Each point increases armor by 4 and haste by 2%.

Intellect
Each point raises mana by 5 and increases the rate at which it regenerates.

=Hidden Stats=

Stats that may appear on items, but do not appear on the character's Profile.

Weapon Damage
Behaves as if the player is rolling dice. Damage on a weapon is displayed as xDy, x being the number of dice, y being the amount of sides on the dice.

Haste
Increases the chances of getting a second melee attack. It is possible to boost this stat above 100%, at which point the character will have a guaranteed second attack and a chance at a third.

Critical Hit
Increases the chances of a melee hit getting an extra damage boost. The base stat is 5%. There is currently no way to raise this.